If a higher win is achieved the process is repeated until the player either achieves the maximum win possible or fails to advance. When a winning line is displayed the player must gamble the win for either a higher or lower win. Randomly, after each spin, the game will retain the lit feature lights for the next spin. Reels 1-4 are game reels that spin to provide a winning or losing line. The game allows the player 10, 20 or 30 credits to start and when all credits have been used the player can, if their winnings are high enough, enter their name on a high-score table.
Reel five also has a 'SKILL' symbol which, if displayed, causes all unlit lights to flash and the player can activate the SUPERNUDGE feature by pressing the action key when all lights are lit. Super Nudge 2000 is a fruit machine simulator for one player. When all lights are lit the feature is activated. Reel five contains the numbers 0-5 and wt the end of each spin the corresponding number of lights in the SUPERNUDGE feature is lit. Spectrum and Commodore 64, multi-event games that required the player to control.
The game allows the player 10, 20 or 30 credits to start and when all credits have been used the player can, if their winnings are high enough, enter their name on a high-score table Super Nudge 2000 is a fruit machine simulator for one player.